![]() ![]() ![]() Chance to hit is ignored (the AR for Jab is actually higher). ![]() The three competitors are the Elite candidates for the Infinity and Insight runewords: Cryptic Axe (CA), Great Poleaxe (GPA) and Giant Thresher (GT).įor average DPS, Jab is weighed 85% and normal attack is weighed 15%. For a longer answer, read the replies to this post. Therefore Jab breakpoints should be prioritized over normal attack breakpoints. The short answer is: The chance of choosing Jab over normal attack increases slowly as your mercenary gains levels, going from about 80% at clvl 50 to about 85% at clvl 98. How often will my mercenary use his Jab skill instead of a normal attack? I personally would take the mancatcher/treachery option, save the FG (especially early on in ladders, FG much better spent on things like the actual infinity) on the fire res/IAS jewel and Lo, and know that my merc might take a split second longer to kill the mob but die much less often and finish the job more frequently.IAS FPJ FPA IAS FPJ FPA IAS FPJ FPA IAS FPJ FPA IAS FPJ FPAġ0 12 13 10 11 12 10 10 11 10 10 10 10 9 9ġ5 12 12 15 11 11 15 10 10 15 9 10 30 8 9 So the clear winner is mancatcher here, and it's not even close.īut the raw DPS numbers lie a bit, because your merc needs to be able to hit to do it, and the faster they hit, the more they can lock up the target they're hitting. Thresher, treachery, andys (ral) = 10 frames = 3673 dps Thresher, fort, andys (fire res/IAS) = 11 frames = 5747 dps Mancatcher, fort, andys (fire res/IAS) = 10 frames = 7764 dps Mancatcher, treachery, andys (ral) = 9 frames = 4936 dps ![]() Do you run fort with it due to it's inherently faster speed, or treach to supercharge it? Assume you rock andy in either case. That strong, eh? They seem to be a lot easier to get a hold of than a GT, too. ![]()
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